Haali the Dog

Haali, a Verhungern Geisthund owned by Cintoria and is her Henchman (WFRP pg309)
It is said the shaggy Verhungern Geisthund was first bred by Blessed Aethelbert the Vigilant, a Morrian saint from Stirland. Such was his love for the dogs, he is said to have blessed the entire breed. A rangy, black-coated dog, the Geisthund now supports Morrian Raven Knights as they patrol the haunted marshes and woods of Sylvania searching for evidence of the Restless Dead.

Fate 1 (Fortune 1); Resilience 1 (Resolve 1); Current Status: n/a
Movement 5; Walk 10; Run 30 (Stride)
XP: starting: 1,000, earnt 200, spent 1,195

Talents & Traits

* Species traits: Armour (Hide) 2, Bestial, Dark Vision, Fearless (Undead), Magical, Skittish, Stride, Swimmer (start with Swim Skill +10), Trained (Broken), Weapon SB+4 (Removed Bite SB+4, added Fearless (Undead), changed Weapon SB+3 to SB+4)
* Random trait: Brute (-1 M, –10 Agi, +10 S, +10 T)
* 1st Career - Trainee Dog: Reaction Strike
* 2nd Career - Dog: Magical Sense, Strike Mighty Blow
* trained by Cintoria: Trained (Broken, Fetch, Guard, Magic, War [+10 WS])
Careers & Advances
  1. Henchman: Dog 1 - Trainee Dog
      gratis stats & talents: +5 WS, Reaction Strike
      gratis skills: +5 Athletics, +5 Dodge, +5 Endurance, +5 Intimidate, +5 Intuition, +5 Melee (Tooth & Claw) (125), +5 Perception, +5 Perform (Obedience)
      beginning xp: stats & talents: +5 I (125), +5 WP (125)
  2. Henchman: Dog 2 - Dog (completed Trainee Dog 100xp)
      beginning xp stats & talents: Magical Sense (100), Strike Mighty Blow (100)
      beginning xp skills: +5 Athletics (75), +10 Cool (125), +5 Melee (Tooth & Claw) (75), +15 Perform (Obedience) (175)
      earnt xp stats & talents: +5 S (125)
      earnt xp skills: +3 Perception
Trappings
Purchased: Dog equivalent of leather jerkin & skullcap, spiked metal collar
Encumbrance: Limit 11; current 1
worn: Leather Jerkin 0, Leather skullcap 0, spiked metal collar 1

Attributes

For starting stats, I used step 3 on WFRP pg33, using 90pts (not 100 as has no BS) for all stats and put 10 in each
Dog M WS* BS S T* I Agi Dex Int WP Fel W
Starting 6 40 - 45 45 30 30 15 15 50 15 21
Talents -1 10 10 10 -10
Trainee Dog 5 5 5
Dog 5
Total 5 55 - 60 55 35 20 15 15 55 15 21
*- the Verhungern Geisthund has 2d10+50 (!) as its starting WS which is too high for me, so I changed it to 2d10+30 (which matches the other War Dogs), and increased T to 2d10+35 (from 2d10+25)

Skills - Advanced skills in bold. Removed inappropriate basic skills (e.g. Art, Bribery, etc)

  Base Species Trainee Dog Dog Total
Athletics (Agi) 20 - 5 5 30
Charm (Fel) 15 - - - 15
Charm Animal (WP) 55 - - - 55
Climb (S) 60 - - - 60
Cool (WP) 55 - - 10 65
Dodge (Agi) 20 - 5 - 25
Endurance (T) 55 - 5 - 60
Entertain (Fel) 15 - - - 15
Intimidate (S) 55 - 5 5 65
Intuition (I) 35 - 5 5 45
Leadership (Fel) 15 - - - 15
Melee (Tooth & Claw) (WS) 55 - 5 5 65
Navigation (I) 35 - - 5 40
Outdoor Survival (Int) 15 - - - 15
Perception (I) 35 - 5 3 43
Perform (Obedience) (WP) 55 - 5 15 75
Stealth (Agi) 20 - - - 20
Swim (S) 55 10 - - 65

Changes to Verhungern Geisthund breed:
* - Starting WS 2d10+50 changed to 2d10+30 (matches other War Dogs), increased starting T to 2d10+35 (from 2d10+25)
* - Removed Bite SB+4, added Fearless (Undead), changed Weapon SB+3 to SB+4

Changes to Henchman: Dog Career:
* - Trainee Dog: removed Beneath Notice, added Reaction Strike, removed Charm, Swim, Track added Intuition, Endurancee, Melee (Tooth & Claw)
* - Dog: removed Combat Reflexes, added Strike Mighty Blow

No comments:

Post a Comment