Note: Cintoria has a 'hard' C as in catcher, not a 'soft' C as in circle
Fate 4 (Fortune 4); Current Status: Silver 2
Age: 22; Height: 5'8"; Build: Solid; Hair: Auburn braids; Eyes: Grey
Motivation: serve the cult of Morr
Short-term Ambition: check with The Temple of Morr in Bogenhafen for communications
Long-term Ambition: create a temple-repository of Lore for The Knights of the Raven
Movement 4; Walk 8; Run 16
XP: starting: 2,000, earnt 400, spent 2,370
Talents
* Species: Doomed ("As the sun is setting, so shall you rest"), Savvy (+5 Int); 3 random: Coolheaded (+5 WP), Very Resilient (+5 T), Warrior Born (+5 WS)Careers & Advances
* 1st Career - Riverwarden 1: River Recruit - Very Strong (+5 S)
* 2nd Career - Warrior Priest 1: Novitiate - Bless (Morr), Read/Write, Morrian Dreams
OOC: I've given Morrian Dreams as a plot device, so no cost, see bottom of page for details
* 3rd Career - Warrior Priest 2: Warrior Priest - Invoke (Morr: Last Rites, Stay Morr's Hand)
- Species: +3 Animal Care, +3 Charm, +3 Lore (Reikland), +5 Cool, +5 Leadership, +5 Melee (Basic)
- Riverwarden 1 - River Recruit
gratis stats & talents: +5 BS, Very Strong
gratis skills: +5 Athletics, +5 Dodge, +5 Endurance, +5 Melee (Basic), +5 Perception, +5 Row, +5 Sail, +5 Swim
beginning xp: +5 S (125), +5 Fel (125)
- Warrior Priest 1 - Novitiate (200xp to change [completed River Recruit 100xp, changed class 100xp])
beginning xp: stats & talents: +5 WS (125), +5 T (125), +5 WP (125), Bless (Morr) (100), Read/Write (100), Morrian Dreams (see bottom of page)
beginning xp: skills: +1 Animal Training (Dog) (20), +5 Language (Classical) (50), +5 Lore (Theology) (50), +5 Pray (50), +5 Trade (Mortician) (50) - Warrior Priest 2 - Warrior Priest (completed Novitiate 100xp)
beginning xp: stats & talents: +5 WS (150), Invoke (Morr: Last Rites, Stay Morr's Hand) (200)
beginning xp: skills: +5 Cool (75), +5 Endurance (75), +5 Language (Battle) (50), +5 Leadership (75), +2 Lore (Theology) (30)
earnt xp: skills: +3 Lore (Theology) (45), +5 Lore (undead) (50), +5 Melee (Basic) (75), +5 Pray (75), +10 Ranged (Gunpowder) (125), +5 Trade (Mortician) (75)
Henchman: Haali, a Verhungern Geisthund
Trappings - Money: 1GC, 12/9Class - Riverfolk: Cloak, Clothing, Dagger, Pouch, Sling Bag (Flask of Spirits)Encumbrance: Limit 8; current 8
River Recruit: Hand Weapon (Sword), Leather Jack, Riverwarden uniform
Class - Warrior: Clothing, Hand Weapon (Shield), Dagger, Pouch
Novitiate: Book (The Book of Doorways), LeatherJerkinLeggings, Religious Symbol (Silver Portal), Robes, Weapon (Mace)
Warrior Priest: Metal Breastplate, Weapon (Pistol)
other: Open helm
worn: Backpack 1, Cloak 0, Clothing 0, Leather Jack 0, Leather Leggings 0, Leather Skullcap 0, Open Helm 0, Quality (Lightweight) Mail Chausses 1, Quality (Lightweight) Mail Coat 1, Quality (Lightweight) Mail Coif 0, Quality (Lightweight) Metal Breastplate 1
carried: Dagger (Belt) 0, Dagger (Boot) 0, Mace 1, Pistol 0, Pouch 0, Shield 1, Sling Bag 1, Sword 1, small tent 1
containers: Backpack: Book of Doorways 1, priestess robes 1, riverwarden uniform 1, spare clothing 1; Pouch: Box with flint steel & tinder 0, Powder & shot (24); Sling bag: waterskin 1, weeks' rations 1, healers' kit 0
Attributes
For starting stats, I used step 3 on WFRP pg33, using 100pts for all stats, put 15 into WS, 5 to Dex and 10 in each of the othersHuman | M | WS | BS | S | T | I | Agi | Dex | Int | WP | Fel | W |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Starting | 4 | 35 | 30 | 30 | 30 | 30 | 30 | 25 | 30 | 30 | 30 | 16 |
Talents | 5 | 5 | 5 | 5 | 5 | |||||||
River Recruit | 5 | 5 | 5 | |||||||||
Novitiate | 5 | 5 | 5 | |||||||||
Warrior Priest | 5 | |||||||||||
Total | 4 | 50 | 35 | 40 | 40 | 30 | 30 | 25 | 35 | 40 | 35 | 16 |
Skills - Advanced skills in bold
Base | Species | River Recruit | Novitiate | Warrior Priest | Total | |
---|---|---|---|---|---|---|
Animal Care (Int) | 35 | 3 | - | - | - | 38 |
Animal Training (Dog) (Int) | 35 | - | - | 1 | - | 36 |
Art (Dex) | 25 | - | - | - | - | 25 |
Athletics (Agi) | 30 | - | 5 | - | - | 35 |
Bribery (Fel) | 35 | - | - | - | - | 35 |
Charm (Fel) | 35 | 3 | - | - | - | 38 |
Charm Animal (WP) | 40 | - | - | - | - | 40 |
Climb (S) | 40 | - | - | - | - | 40 |
Cool (WP) | 40 | 5 | - | - | 5 | 50 |
Dodge (Agi) | 30 | - | 5 | - | - | 35 |
Drive (Agi) | 30 | - | - | - | - | 30 |
Endurance (T) | 40 | - | 5 | - | 5 | 50 |
Entertain (Fel) | 35 | - | - | - | - | 35 |
Gamble (Int) | 35 | - | - | - | - | 35 |
Gossip (Fel) | 35 | - | - | - | - | 35 |
Haggle (Fel) | 35 | - | - | - | - | 35 |
Intimidate (S) | 40 | - | - | - | - | 40 |
Intuition (I) | 30 | - | - | - | - | 30 |
Language (Battle) (Int) | 35 | - | - | - | 5 | 31 |
Language (Classical) (Int) | 35 | - | - | 5 | - | 40 |
Leadership (Fel) | 40 | 5 | - | - | 5 | 50 |
Lore (Reikland) (Int) | 35 | 3 | - | - | - | 38 |
Lore (Theology) (Int) | 35 | - | - | 5 | 5 | 45 |
Lore (Undead) (Int) | 35 | - | - | - | 5 | 40 |
Melee (Basic) (WS) | 50 | 5 | 5 | - | - | 60 |
Navigation (I) | 30 | - | - | - | - | 30 |
Outdoor Survival (Int) | 35 | - | - | - | - | 35 |
Perception (I) | 30 | - | 5 | - | - | 35 |
Pray (Fel) | 35 | - | - | 5 | 5 | 45 |
Ranged (Blackpowder) (BS) | 35 | - | - | 10 | 45 | |
Ride (Agi) | 30 | - | - | - | - | 30 |
Row (S) | 40 | - | 5 | - | - | 45 |
Sail (Barge) (Agi) | 30 | - | 5 | - | - | 35 |
Swim (S) | 40 | - | 5 | - | - | 45 |
Stealth (Agi) | 30 | - | - | - | - | 30 |
Trade (Mortician) (Dex) | 25 | - | - | 5 | 5 | 35 |
New Talent from pg35 of WFRP 2e Shades of Empire
Morrian Dreams
You have prophetic dreams, generally about a single theme, such as the Undead, or Chaos, or Greenskins. These dreams warn you of threats to the Old World that you and your friends could confront. While the dreams are often lacking in detail, they contain enough information to get you to the right place at the right time; very occasionally, they may also be slightly helpful in dealing with the problem. However, this rarely goes beyond providing the first clue; most of the effort is down to you and your friends.
You do not have prophetic dreams all the time, and sometimes you dream about different topics. In any case, you have no control over the dreams at all; you cannot try to dream about a particular situation.
Any character may take this talent, by paying 100 xp for it in the usual way, at any time, regardless of current career. Humans regard those with this talent as touched by Morr, or possibly just touched.
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